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<title>HSF Opcode Definition</title>
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      <H2><FONT color=#0000a0 face="arial,helvetica,sans-serif">TKE_Color_By_FIndex</FONT></H2>
      <H3><FONT color=#0000a0 face="arial,helvetica,sans-serif">Opcode</FONT><STRONG><FONT face="arial,helvetica,sans-serif">
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          <TD height=12 width=131>ASCII</TD>
          <TD height=12 width=390>(none)</TD></TR>
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          <TD height=12 width=131>Hexadecimal</TD>
          <TD height=12 width=390>0A</TD></TR>
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          <TD height=12 width=131>Decimal</TD>
          <TD height=12 width=390>10</TD></TR></TABLE></H3>
      <P>&nbsp;</P></FONT></STRONG>
      <H3><FONT color=#0000a0 face="arial,helvetica,sans-serif">Operands </FONT></H3>
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	  <STRONG>Variable</STRONG>&nbsp;geometry, 
      <STRONG>Float</STRONG>&nbsp;index
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    <TD height=21 width=131>geometry</TD>
    <TD height=21 width=390>bitmask of affected geometry. 1 byte, if high bit set a second byte follows.
							bit definitions are <A href="geometry_table.html">here</A></TD>
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	<td WIDTH="131" HEIGHT="21">index</td>
	<td WIDTH="390" HEIGHT="21">index into the active color map</td>
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 <P>&nbsp;</P></FONT>

<H3><FONT color=#0000a0 face="arial,helvetica,sans-serif">Notes</FONT></H3>
      <font face="arial,helvetica,sans-serif">This is the color 
      which will apply to 
      geometry in the currently opened segment/geometry.&nbsp; Since the index 
      can be a floating point value you can apply fractional&nbsp;color interpolation 
      to a surface to get the visual effects often required for Finite Element 
      Analysis and Computational Fluid Dynamics models.&nbsp; For detailed 
      information on what this means in the HOOPS/3dGS refer to the <A 
      href="../../Hoops3DGS/ref_manual/cseta_c.htm#st12">Set_Color_By_FIndex</A> specification in the 3dGS Reference 
      Manual.</font>
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